![]() This brings me to the root of the problem with Night in the Woods: it just lets things drag on a bit too long and could use a bit of tightening up. Like the fountain mini-game I played, this one seemed to outstay its welcome. For example, there was a mini-game where Mae swung a baseball bat at old light bulbs, shattering them as her friend threw them towards her. Since I had waited in line for some time, I knew there was content I had missed, but I didn’t regret that. After spraying stranger for what felt like forever, the demo finally ended. ![]() Eventually, I figured out I was supposed to scale an art exhibit and pull a lever to spray passing strangers via a fish fountain. There is no direct indication of goals, meaning a lot my time was spent walking around trying to find what to do to advance the game. It’s certainly true for me, although I do still get gaming swag there sometimes…Īfter their stealing spree, the characters walk around the mall a bit more, just discussing their pasts or the current state of the mall, but nothing all that important. Realistic, I’d imagine, for most people who shopped at Hot Topic in their teenage years. It felt boring, which is the complete opposite I imagine one would feel while shoplifting.īefore and after this minigame, the characters scoff at the store and how they used to shop there. For one reason or another, Mae decides to steal an item, which plays out in first-person scene where you have to slowly move her paw while paying careful attention to the store attendant’s eyes.This scene might have been interesting had the AI of the attendant not just been a short looping sequence. In the mall, you and your friend go to a store that is the game’s version of the teen-angsty, punk rock/goth/geeky store Hot Topic. While that’s not inherently bad, it can get a bit dull without something exciting to break it up. The mini-game was a welcome break from everything up to that point, which had just been walking and talking. During this, you get to play a simple Rock Band-like minigame that has the characters strumming and singing on the sides of the screen. One character discussed how he lost his job and how the job market in town was bad, which is not a typical narrative or topic I’m used to seeing in games but one I can certainly appreciate.Įventually, you run into your friends and decide to have band practice. Along the way, Mae can talk to townsfolk to gain a bit of knowledge about them or the city in general. You go downstairs and talk to your mom a bit, before heading out to hang out with some old friends you used to be in a band with. You wake up with a gnarly hangover from a party the night before. The second half, however, was spent wandering one small strip of a shopping mall, getting lost and stumbling around until I knew what to do, stalling the narrative. The first half of my time with the game felt very focused on introducing characters and the town, establishing relationships, and engaging conversations it felt tight, well written and developed. The demo I played for Night in the Woods was easily the longest one on the PAX East show floor, though I wouldn’t say that is a good thing. Mae hopes to reconnect with her old friends and the city she left behind, but quickly finds that nothing stays the same, even after only a couple of short years. Night in the Woods is a colorful adventure game about a 20-year-old cat named Mae that just moved to her parents’ place after dropping out of college. When I wrote about a non-hipster walking simulator for Cliffy B just before PAX, I had no idea there was already a game that was basically that, only it’s 2D and features colorful animals. Is this mainstream or hipster? I can’t decide!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |